Firestar has a unique combot style under its practical design and retro look. It can transform into a sphere to collide into target, as well as obliterating all obstacles in its path with formidable Lava Jet.
Battle Features | Hit-and-run, Assault |
Battle Range | Close |
Mobility | High |
Basic DUR | 2500 |
Additional Shield | 500 |
Total Fuel | 90 |
Firestar Guide
Scorching Fireball (Primary, Moderate, Area)
Human form: Launch a Fireball that deals direct damage and burn damage for a short time.
Sphere form: Charge for a short time before launching a Rush attack that deals impact damage to the target.
Clip Capacity: 12
Attack Frequency: 1.8 shots/sec
Reloading Time: 2.0s
Blaze Jet (Secondary, Slow, Area)
Hold to use thermal energy to continuously spray a jet of scorching flame that intensively burns mid- and short-range targets.
Cooldown: 10.0s
Saturated Damage: 1750
Superleap (Jump)
Perform a normal leap.
Jump: 20/times
Meteor Impact (tactical)
Transform into sphere form and gain a significant Movement Speed boost.
The Mecha cannot use weapons in this form but can Rush into enemies.
Cooldown: 12.0s
Saturated Damage: 455
Switch Duration: 3.0s
1. Combat Strategies
Firestar has comparatively more precise primary weapon. It can be used in long range to reduce a target’s HP.
Before Transforming into sphere form via skill, Firestar Impact to Charge and Knockback the enemy.
Then finally resume to Mecha form to rapid Fire with both Primary and Secondary weapons to finish enemy.
2. Modules
Every Mecha has four Module Skills: Attack Defense, Propulsion, and Core, that can be freely allocated out of combat. After allocation, the appropriate module must be found in the Arena to activate the skill. Every module type ranged from level 1-3 (Green, Blue, Purple) to activate skills of different levels.
Tips
Here’s recommended modules configuration:
In this configuration, Open Fire improves Rate of Fire. This is increase damage per second significantly.
And Rapid Charge module good reduce Cooldown time for Sphere Form.
Core 1 – Rapid Meteor works good for Firestar, it increases movement speed and Max Energy in sphere form.
3. Tech setup
Each player has a different style of play, so it is better to choose the modules that are right for you. if you are an experienced player, I ask you to write in the comments your Nickname and the Modules, Tech setup & Pilot talent that you use. This way we will be able to collect tips and tech configurations of different alpha players.
Tips
Here’s example of good tech configuration optimised for Rate of Fire and Fuel:
Melee Components | Short-range damage +1.8%, Damage Bonus vs. Shield +3% |
Assault Program | Short-range damage +1.8%, Rate of Fire +1.2% |
Bombardment Chip | Rate of Fire +1.2%, Accuracy +2.4% |
Improved Fuel Tank | Max Fuel +2%, Fuel Recovery +1.8% |
Supercharged Capacitor | Max Fuel +2%, Shield DR +2.5% |
Concurrent Power Supply | Movement Speed +1.8%, Fuel Recovery +1.8% |
Rate of Fire increases damage per second, while additional Fuel Bonus gives opportunities to jump and shoot at the same time.
4. Pilot Ability
Firestar’s Pilot is R.E.D. But R.E.D got not that good ability, so its better to use some other Bonus.
Fot example, Ning’s ability with DUR Bonus should works good
Sometime Firestar need to fight in close-range, in this cases DUR Bonus helps to survive.
5. Tactical Terminals
Any of this Tactical Terminals works great for Firestar:
Energy Field:
Great Terminal overall. If your Mecha Full HP and you use repair device, then it makes additional temporary Shield for Firestar, this is very good for Defense.
Fiery Instinct:
Very good for movement speed and better mobility.
Strike Back, Eye for an Eye, Treasure Assault:
Any Terminal with damage bonus can work good for Firestar.