No one knows the origin of Gabriel. Some said it’s an alien invention, some claimed a mysterious organisation is related, while others touted it as the peak of human intelligence.
In any case, its appearance has skewed the level of the competition, by ending enemies with powerful ultra long-ranged attacks before they can figure out what happened.
Battle Features | Snipe, Burst |
Battle Range | Further |
Mobility | Normal |
Basic DUR | 2300 |
Additional Shield | 500 |
Total Fuel | 100 |
Gabriel Guide
AP Energy Cannon (Primary, Moderate, Area)
Fire an energy attack that penetrates enemy mecha and shields.
Clip Capacity: 10
Attack Frequency: 1.3 shots/sec
Reloading Time: 2.6s
Sniper Cannon (Secondary, Extreme, Area)
When sniping while scoping, damage increases significantly over time.
Fully Charged: 2.5s
Saturated Damage: 790
Airborne Jump (Jump)
Use hovering propulsion to perform leaps.
Fuel consumption: 20/times
Teleportation (Tactical)
Spend energy to perform teleportation to the target location.
Cooldown: 12.0s
1. Combat Strategies
Gabriel can gain High ground via Teleportation and gain initiative through Sniper Cannon for a clear a wide field of vision to detect targets.
In close combat:
Energy Cannon is enhanced when the Spiral Missile Core 2 Module is activated. It dealing great damage to target in short range.
2. Modules
Every Mecha has four Module Skills: Attack Defense, Propulsion, and Core, that can be freely allocated out of combat. After allocation, the appropriate module must be found in the Arena to activate the skill. Every module type ranged from level 1-3 (Green, Blue, Purple) to activate skills of different levels.
Tips
Here’s example of good Gabriel modules configuration:
Large Energy Bank improves clip capacity.
Energy Tag helps you with aiming, if enemies hide behind trees.
And Hyper Warp module very good for Gabriel mobility. It helps to teleport on high buildings easier, and also helps to keep distance from enemies.
Core 2 Spirale Missile module very useful for Gabriel, without this module Gabriel too weak in close range.
3. Tech setup
Each player has a different style of play, so it is better to choose the modules that are right for you. if you are an experienced player, I ask you to write in the comments your Nickname and the Modules, Tech setup & Pilot talent that you use. This way we will be able to collect tips and tech configurations of different alpha players.
Tips
Here’s Tech Setup focused on Damage and Fuel:
Melee Components | Short-range damage +1.8%, Damage Bonus vs. Shield +3.00% |
Sniper Round | Long-range damage +1.5%, Accuracy +2.4% |
Ranged Attack Components | Long-range damage +1.5%, Reload Rate +3% |
Improved Fuel Tank | Max Fuel +2%, Fuel Recovery +1.8% |
Supercharged Capacitor | Max Fuel +2%, Shield DR +2.5% |
Concurrent Power Supply | Movement Speed +1.8%, Fuel Recovery +1.8% |
Gabriel players very often use jumps to dodge enemy attacks, so its good to get additional Fuel and Fuel recovery bonus.
Melee components gives great bonus against mecha shield, while two other attack modules focused on long-range damage.
4. Pilot Ability
Ning’s ability for DUR Bonus can works great for Gabriel.
5. Tactical Terminals
All of this Tactical Terminals suits very well for Gabriel:
Force Fortress:
Damage bonus when mecha is not moving – perfect Terminal for Gabriel.
Burstshot:
Damage bonus 15% for first shot after reloading – its very significant bonus, especially if you charge you sniper cannon 100%,
Strike Back:
Significant damage bonus.
Energy Field:
Very good terminal for additional shield and defense. If your Mecha Full HP and you use repair device, then it makes additional temporary Shield.