Machine-gun, shotgun, and rockets covering every possible inch of a frame based on a formerly mass-produced mecha, the Trio of Enders, is armed to the teeth and more like pilot’s indulgence in wanton display of firepower than a practical combat application. Although armed for short-, mid-, and long-range attack, the rapid switch between the weapons provided by the giant triangular module on the back is the Trio of Enders unique highlight.
As for the all-guns-blazing charge, it’s the most intoxicating symphony of destruction ever played in the SMC arena.
Battle Features | Heavy Armed, Continuous |
Battle Range | Close |
Mobility | Normal |
Basic DUR | 3100 |
Additional Shield | 600 |
Total Fuel | 100 |
Trio of Enders Guide
Rocket Launcher (Primary, Slow, Area)
R: Shoulder Rocket Launcher, used to attack from long range.
Clip Capacity: 12
Attack Frequency: 1.8 shots/sec
Reloading Time: 2.0s
Assault Riffle (Primary, Extreme, Straight)
M: Fully-automatic assault riffle, suitable for mid-range suppression.
Clip Capacity: 60
Attack Frequency: 10.0 shots/sec
Reloading Time: 2.0s
Shotgun (Primary, Extreme, Straight)
S: Dual-wield short barrel Shotgun, powerful when firing at close range.
Clip Capacity: 8
Attack Frequency: 1.7 shots/sec
Reloading Time: 2.0s
Switch Weapon (Secondary)
Switch between weapons in the order of M-S-R.
M: Assault Riffle
S: Shotgun
R: Rocket Launcher
Cooldown: 2.0s
Jump (Jump)
Perform a normal leap.
Fuel Consumption: 15/times
Assault (Tactical)
Enter Assault Mode, enable all weapon systems, and attack the target. At the same time, significantly boost Movement Speed.
Cooldown: 12.0s
Saturated Damage: 3637
1. Combat Strategies
With its three weapons Trio of Enders is a master of combat who can switch its battle style according to the environment. When fighting targets from afar it can efficiently poke them with its high speed Rocket Launcher.
As its enemies draw close – Trio can switch to its precise Assault Riffle. And suppress them with its steady firepower. When the opportunity is right, Trio of Enders can quickly approach its enemies under the cover of its assault skills.
WIth the use its powerful Shotgun to of finish its opponents – the Trio of Enders finally ends.
2. Modules
Every Mecha has four Module Skills: Attack Defense, Propulsion, and Core, that can be freely allocated out of combat. After allocation, the appropriate module must be found in the Arena to activate the skill. Every module type ranged from level 1-3 (Green, Blue, Purple) to activate skills of different levels.
Tips
Here’s recommended modules configuration for Trio of Enders:
Transformation Offense modules gives significant damage bonus after switching weapons. This module highly recommended, because Enhanced Reload don’t gives significant advantage.
Flawless Defense module creates additional Shield for Trio when switching weapons.
Enhanced Tread increases duration in enhanced form. This module very good for mobility.
Core module Enhancement Trio recommended for Trio, it gives additional buffs for 5 seconds when switching weapons:
Heavy MG: +25% Fire Rate;
Shotgun: +25% Movement Speed;
Rocket Launcher: +25% Defense.
3. Tech setup
Each player has a different style of play, so it is better to choose the modules that are right for you. if you are an experienced player, I ask you to write in the comments your Nickname and the Modules, Tech setup & Pilot talent that you use. This way we will be able to collect tips and tech configurations of different alpha players.
Tips
A very good tactic with the Trio to jump and shoot at the same time, so here is a Tech setup focused on Fuel and damage:
Melee Components | Short-range damage +1.80%, Damage Bonus vs. Shield +3% |
Assault Program | Short-range damage +1.80%, Rate of Fire +1.20% |
Bombardment Chip | Rate of Fire +1.20%, Accuracy +2.40% |
Improved Fuel Tank | Max Fuel +2%, Fuel Recovery +1.8% |
Supercharged Capacitor | Max Fuel +2%, Shield DR +2.5% |
Concurrent Power Supply | Movement Speed +1.8%, Fuel Recovery +1.8% |
4. Pilot Ability
Joanna’s Expeditious Charge ability works very well for Trio. Additional Fuel bonus allows to jump and shoot at the same time.
Another good ability for the Trio is the DUR Bonus:
5. Tactical Terminals
Any of this Tactical AD Terminals works very good for Trio of Enders:
Energy Field:
Great Terminal overall. If your Mecha Full HP and you use repair device, then it makes additional temporary Shield for Trio.
Fiery Instinct:
Movement speed bonus for better mobility.
Strike Back, Eye for an Eye, Crazy Doll:
Terminals with damage bonus suits very well for Trio. If you activate few of this terminals at the same time, then damage bonus will be significant.